﻿namespace winS.Unity
{
    public enum AngleRangeType
    {
        /// <summary>
        /// 全角范围.
        /// 逆时针为正, 值域[0, 360]
        /// </summary>
        FullRange,
        /// <summary>
        /// 无符号半角范围.
        /// 值域[0, 180]
        /// </summary>
        HalfRange,
        /// <summary>
        /// 有符号半角范围.
        /// 顺时针半圈值域[0, 180], 逆时针半圈值域[0, -180]
        /// </summary>
        SignedHalfRange,
    }
}